/*
 * 
 * author     date                    function                 purpose
 * wuwentao   20111122             base structure               */


package com.badlogicgames.oceanballwar.player;

import com.badlogicgames.framwork.DynamicGameObject;
import com.badlogicgames.framwork.GameConstant;

public class Player extends DynamicGameObject {

	int state;
	float stateTime;

	public Player (float x, float y) {
		super(x, y, GameConstant.PLAYER_WIDTH, GameConstant.PLAYER_HEIGHT);
		stateTime = 0;
	}

	public void update (float deltaTime) {
		

		stateTime += deltaTime;
	}

	public void laughAction () {

	}

	public void hitballAction () {

	}

}
